Deck managemement, snapping cards into partial decks and partial decks into cards, or partial decks into other partial decks. Snapping is great!
This commit is contained in:
@@ -3,7 +3,6 @@ package checamon.games.virtuacards.android;
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import android.annotation.TargetApi;
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import android.os.Build;
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import android.os.Bundle;
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import android.util.Log;
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import android.view.View;
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import com.badlogic.gdx.backends.android.AndroidApplication;
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@@ -22,7 +21,6 @@ public class AndroidLauncher extends AndroidApplication {
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}
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AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
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initialize(new VirtuaCards(),config);
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Log.e("Error", "Error Test");
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}
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@TargetApi(19)
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private void hideVirtualButtons() {
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@@ -20,6 +20,7 @@ public class Card {
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private int id;
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private boolean faceUp;
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private boolean decked;
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private int deckId;
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//private boolean onTable;
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//private float orientation;
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@@ -59,6 +60,8 @@ public class Card {
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this.backSprite.setPosition(position.getX(), position.getY());
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this.id = id;
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this.faceUp = false;
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this.decked = true;
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this.deckId = 1;
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}
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@@ -155,4 +158,12 @@ public class Card {
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public void setDecked(boolean decked) {
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this.decked = decked;
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}
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public int getDeckId() {
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return deckId;
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}
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public void setDeckId(int deckId) {
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this.deckId = deckId;
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}
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}
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@@ -10,7 +10,6 @@ import java.util.Collections;
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import java.util.HashMap;
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/**
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* Created by angelcheca on 17/11/15.
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*/
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@@ -18,7 +17,7 @@ public class Deck {
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private ArrayList<Card> cards;
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private HashMap<Integer,Integer> drawOrder;
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private int numberOfCards;
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//private ArrayList<Deck> subdecks;
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private int deckCounter;
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public Deck(Texture texture) {
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try {
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@@ -37,6 +36,7 @@ public class Deck {
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}
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this.numberOfCards = 54;
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this.deckCounter = 1;
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}catch (Exception e)
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{
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@@ -165,7 +165,7 @@ public class Deck {
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}
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//TODO Change this to not move to the top until is sure no other cards need to move
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if (i < numberOfCards - 1)
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if (i >= 0 && i < numberOfCards - 1)
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setCardDrawOrderOnTop(i);
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return cardResult;
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}
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@@ -185,12 +185,25 @@ public class Deck {
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}
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}
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//TODO Change this to not move to the top until is sure no other cards need to move
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if (i < numberOfCards - 1)
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if (i >= 0 && i < numberOfCards - 1)
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setCardDrawOrderOnTop(i);
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return cardResult;
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}
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public Integer getTouchedCardIndex(float x, float y){
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int i = numberOfCards - 1;
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boolean exit = false;
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while (i >= 0 && !exit){
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if (drawOrder.get(i) > -1 && cards.get(drawOrder.get(i)).isTouched(x, y)) {
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exit = true;
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}else{
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i--;
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}
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}
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return (Integer)i;
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}
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public Card getTouchedCard(float x, float y, int top){
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Card cardResult = null;
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@@ -226,6 +239,25 @@ public class Deck {
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}
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}
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}
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//TODO Make sure it orders the cards up to the top
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private void setCardDrawOrderOnTopSubDeck(int index, int last){
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int i = index;
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int next = 0;
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int replace = drawOrder.get(index);
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while (i < last){
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if (i < last - 1) {
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next = drawOrder.get(i + 1);
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drawOrder.put(i,next);
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i++;
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}else{
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drawOrder.put(i,replace);
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i++;
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}
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}
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}
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private void setRandomCardDraw(ArrayList<Integer> subDeck){
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ArrayList<Integer> originalOrder = (ArrayList<Integer>) subDeck.clone();
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@@ -235,8 +267,7 @@ public class Deck {
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for (int i = 0; i < originalOrder.size(); i++){
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replace = drawOrder.get(originalOrder.get(i));
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drawOrder.put(originalOrder.get(i),drawOrder.get(subDeck.get(i)));
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if (i < originalOrder.size() - 1)
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drawOrder.put(subDeck.get(i),replace);
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drawOrder.put(subDeck.get(i),replace);
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}
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}
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@@ -246,18 +277,16 @@ public class Deck {
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ArrayList<Integer> subDeck = new ArrayList<Integer>();
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Card c;
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int top = numberOfCards-1;
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int i = numberOfCards-1;
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int index = 0;
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boolean exit = false;
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while (i >= 0 && !exit){
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c = this.getTouchedCard(x,y,top);
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c = this.getTouchedCard(x, y, i);
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if (c == null)
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exit = true;
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else{
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subDeck.add(index,c.getId());
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top = c.getId() - 1;
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index++;
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i--;
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}
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@@ -270,73 +299,141 @@ public class Deck {
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}
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public void moveDeckTouched(float x, float y){
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Card c = getTouchedCard(x,y);
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Card card;
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float deltaX;
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float deltaY;
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Rectangle r = c.getCardRectangle();
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c.setCenter(new Point(x,y));
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Rectangle r2 = c.getCardRectangle();
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deltaX = r2.getX() - r.getX();
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deltaY = r2.getY() - r.getY();
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int deckId = -1;
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int cardDeck = -1;
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int lastIndex = -1;
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//Move all cards in the deck
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int i = c.getId() - 1;
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int i = getTouchedCardIndex(x,y);
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lastIndex = i;
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while (i >= 0){
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card = cards.get(drawOrder.get(i));
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if (drawOrder.get(i) > -1 && card.isTouched(x, y)) {
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card.setPosition(new Point(card.getCardSprite().getX() + deltaX, card.getCardSprite().getY() + deltaY));
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}else{
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i--;
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cardDeck = card.getDeckId();
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if (cardDeck == deckId) {
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card.setCenter(new Point(x, y));
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setCardDrawOrderOnTopSubDeck(i, lastIndex);
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lastIndex--;
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}
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else if (deckId == -1){
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if (drawOrder.get(i) > -1 && card.isTouched(x, y)) {
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deckId = card.getDeckId();
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card.setCenter(new Point(x, y));
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}
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}
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i--;
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}
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}
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public void moveDeckTouchedDragged(float x, float y){
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Card c = getTouchedCard(x,y);
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Card card;
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float deltaX;
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float deltaY;
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Rectangle r = c.getCardRectangle();
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c.setCenter(new Point(x,y));
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Rectangle r2 = c.getCardRectangle();
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deltaX = r2.getX() - r.getX();
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deltaY = r2.getY() - r.getY();
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int deckId = -1;
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int cardDeck = -1;
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int lastIndex = -1;
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//Move all cards in the deck
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int i = c.getId() - 1;
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int i = getTouchedCardIndex(x,y);
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lastIndex = i;
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while (i >= 0){
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card = cards.get(drawOrder.get(i));
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if (drawOrder.get(i) > -1 && card.isTouchedDragged(x, y)) {
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card.setPosition(new Point(card.getCardSprite().getX() + deltaX, card.getCardSprite().getY() + deltaY));
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cardDeck = card.getDeckId();
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if (cardDeck == deckId) {
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card.setCenter(new Point(x, y));
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setCardDrawOrderOnTopSubDeck(i, lastIndex);
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lastIndex--;
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}
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else if (deckId == -1){
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if (drawOrder.get(i) > -1 && card.isTouchedDragged(x, y)) {
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deckId = card.getDeckId();
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card.setCenter(new Point(x, y));
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}
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}
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i--;
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}
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}
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public void setDeckPosition(int belowDeckId, int aboveDeckId, float x, float y){
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Card card;
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int cardDeck = -1;
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//Move all cards in the deck
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int i = numberOfCards - 1;
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while (i >= 0){
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card = cards.get(drawOrder.get(i));
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cardDeck = card.getDeckId();
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if (cardDeck == aboveDeckId) {
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card.setPosition(new Point(x, y));
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card.setDeckId(belowDeckId);
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}
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i--;
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}
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}
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public Card getTouchedCardDifferentDeck(float x, float y, int deckiId){
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Card cardResult = null;
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int i = numberOfCards - 1;
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boolean exit = false;
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while (i >= 0 && !exit){
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cardResult = cards.get(drawOrder.get(i));
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if (drawOrder.get(i) > -1 && cardResult.isTouched(x, y) && cardResult.getDeckId() != deckiId) {
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exit = true;
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}else{
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i--;
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}
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}
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if (!exit)
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cardResult = null;
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return cardResult;
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}
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public void autoDeckCard(float x, float y){
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Card c = getTouchedCard(x,y);
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Card below = getTouchedCard(x,y, numberOfCards - 2);
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public void autoDeckCard(float x, float y) {
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Card c = getTouchedCard(x, y);
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Card below;
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if (!c.isDecked()) {
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below = getTouchedCard(x, y, numberOfCards - 2);
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} else {
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below = getTouchedCardDifferentDeck(x, y, c.getDeckId());
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}
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// Detect if overlapping enough to deck automatically
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// by default cards are 150 x 190
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if (below != null) {
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if (below != null && !c.isDecked()) {
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if (((c.getCardSprite().getX() <= below.getCardSprite().getX() + 35) && (c.getCardSprite().getX() >= below.getCardSprite().getX() - 35)) &&
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((c.getCardSprite().getY() <= below.getCardSprite().getY() + 35) && (c.getCardSprite().getY() >= below.getCardSprite().getY() - 35))) {
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Rectangle r = below.getCardRectangle();
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c.setPosition(new Point(r.getX(), r.getY()));
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c.setDecked(true);
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}else{
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c.setDecked(false);
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if (below.getDeckId() == 0) {
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deckCounter++;
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below.setDecked(true);
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below.setDeckId(deckCounter);
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c.setDeckId(deckCounter);
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} else {
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c.setDeckId(below.getDeckId());
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}
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}
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} else if (below != null && c.isDecked()) {
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if (((c.getCardSprite().getX() <= below.getCardSprite().getX() + 35) && (c.getCardSprite().getX() >= below.getCardSprite().getX() - 35)) &&
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((c.getCardSprite().getY() <= below.getCardSprite().getY() + 35) && (c.getCardSprite().getY() >= below.getCardSprite().getY() - 35))) {
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Rectangle r = below.getCardRectangle();
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if (below.getDeckId() == 0) {
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below.setDecked(true);
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below.setDeckId(c.getDeckId());
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setDeckPosition(c.getDeckId(), c.getDeckId(), r.getX(), r.getY());
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} else {
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setDeckPosition(below.getDeckId(), c.getDeckId(), r.getX(), r.getY());
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}
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}
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//TODO resetDeckIds(); complex to compute... not worth it
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}
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}
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@@ -347,4 +444,12 @@ public class Deck {
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public int getNumberOfCards() {
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return numberOfCards;
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}
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public int getDeckCounter() {
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return deckCounter;
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}
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public void setDeckCounter(int deckCounter) {
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this.deckCounter = deckCounter;
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}
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}
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@@ -15,8 +15,8 @@ public class VirtuaCardsGameScreen implements Screen, InputProcessor {
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private int dragCounter;
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private int cardCounter;
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private ArrayList<Point> dragBuffer;
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private ArrayList<Integer> cardsTouched;
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private VirtuaCards game;
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private Deck fullDeck;
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@@ -24,11 +24,12 @@ public class VirtuaCardsGameScreen implements Screen, InputProcessor {
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public VirtuaCardsGameScreen (VirtuaCards g) {
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game = g;
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dragBuffer = new ArrayList<Point>();
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cardsTouched = new ArrayList<Integer>();
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dragCounter = 0;
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cardCounter = 0;
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Gdx.input.setInputProcessor(this);
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Gdx.input.setCatchBackKey(true);
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//Gdx.app.setLogLevel(Application.LOG_ERROR);
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fullDeck = new Deck(new Texture("full_french_deck.png"));
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@@ -38,7 +39,7 @@ public class VirtuaCardsGameScreen implements Screen, InputProcessor {
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//fullDeck.getCards().get(52).setPosition(new Point(300f,100f));
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fullDeck.shuffle(110f, 110f);
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//fullDeck.shuffle(110f, 110f);
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}
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@@ -46,6 +47,7 @@ public class VirtuaCardsGameScreen implements Screen, InputProcessor {
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public void render(float delta) {
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Gdx.gl.glClearColor(0.2f, 0.6f, 0.2f, 0);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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Gdx.input.setInputProcessor(this);
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game.batch.begin();
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@@ -55,189 +57,187 @@ public class VirtuaCardsGameScreen implements Screen, InputProcessor {
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}
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/**
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* Called when a finger or the mouse was dragged.
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*
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* @param screenX
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* @param screenY
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* @param pointer the pointer for the event. @return whether the input was processed
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*/
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@Override
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public boolean touchDragged(int screenX, int screenY, int pointer) {
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//deck
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if (dragCounter == 0) {
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if (fullDeck.isTouchingCard(screenX, Gdx.graphics.getHeight() - screenY)) {
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fullDeck.getTouchedCard(screenX, Gdx.graphics.getHeight() - screenY).setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
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dragBuffer.add(dragCounter, new Point(screenX, Gdx.graphics.getHeight() - screenY));
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dragCounter++;
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}
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}
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else if (fullDeck.isTouchingDraggedCard(screenX, Gdx.graphics.getHeight() - screenY)) {
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fullDeck.getTouchedDraggedCard(screenX, Gdx.graphics.getHeight() - screenY).setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
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@Override
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public boolean touchDragged(int screenX, int screenY, int pointer) {
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Card c;
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//deck
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dragBuffer.add(dragCounter, new Point(screenX, Gdx.graphics.getHeight() - screenY));
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dragCounter++;
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//Gdx.app.error("VirtuaCardsGameScreen", "TouchDragged");
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}
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else {
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dragCounter = 0;
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dragBuffer.clear();
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}
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cardCounter = 0;
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return true;
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}
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if (dragCounter == 0) {
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if (fullDeck.isTouchingCard(screenX, Gdx.graphics.getHeight() - screenY)) {
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c = fullDeck.getTouchedCard(screenX, Gdx.graphics.getHeight() - screenY);
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if (cardCounter == 2) { // Move deck of cards
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if (cardsTouched.get(0).equals(cardsTouched.get(1)) && c.isDecked()) {
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fullDeck.moveDeckTouched(screenX, Gdx.graphics.getHeight() - screenY);
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}
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else {
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c.setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
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c.setDecked(false);
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c.setDeckId(0);
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}
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}
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else {
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c.setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
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c.setDecked(false);
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c.setDeckId(0);
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}
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dragBuffer.add(dragCounter, new Point(screenX, Gdx.graphics.getHeight() - screenY));
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dragCounter++;
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}
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}
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else if (fullDeck.isTouchingDraggedCard(screenX, Gdx.graphics.getHeight() - screenY)) {
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c = fullDeck.getTouchedDraggedCard(screenX, Gdx.graphics.getHeight() - screenY);
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if (cardCounter == 2) { // Move deck of cards
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if (cardsTouched.get(0).equals(cardsTouched.get(1)) && c.isDecked()) {
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fullDeck.moveDeckTouchedDragged(screenX, Gdx.graphics.getHeight() - screenY);
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} else {
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c.setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
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c.setDecked(false);
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c.setDeckId(0);
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}
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}
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else{
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c.setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
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c.setDecked(false);
|
||||
c.setDeckId(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a key was pressed
|
||||
*
|
||||
*/
|
||||
@Override
|
||||
public boolean keyDown(int keycode) {
|
||||
dragBuffer.add(dragCounter, new Point(screenX, Gdx.graphics.getHeight() - screenY));
|
||||
dragCounter++;
|
||||
}
|
||||
else {
|
||||
dragCounter = 0;
|
||||
dragBuffer.clear();
|
||||
cardsTouched.clear();
|
||||
cardCounter = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean keyDown(int keycode) {
|
||||
if(keycode == Input.Keys.BACK) {
|
||||
game.setScreen(new VirtuaCardsMainMenu(game));
|
||||
dispose();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a key was released
|
||||
*
|
||||
*/
|
||||
@Override
|
||||
public boolean keyUp(int keycode) {
|
||||
return false;
|
||||
}
|
||||
@Override
|
||||
public boolean keyUp(int keycode) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a key was typed
|
||||
*
|
||||
* @param character The character
|
||||
* @return whether the input was processed
|
||||
*/
|
||||
@Override
|
||||
public boolean keyTyped(char character) {
|
||||
return false;
|
||||
}
|
||||
@Override
|
||||
public boolean keyTyped(char character) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param screenX The x coordinate, origin is in the upper left corner
|
||||
* @param screenY The y coordinate, origin is in the upper left corner
|
||||
* @param pointer the pointer for the event.
|
||||
* @param button the button
|
||||
* @return whether the input was processed
|
||||
*/
|
||||
@Override
|
||||
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
|
||||
|
||||
dragCounter = 0;
|
||||
dragBuffer.clear();
|
||||
cardCounter = 1;
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param screenX
|
||||
* @param screenY
|
||||
* @param pointer the pointer for the event.
|
||||
* @param button the button @return whether the input was processed
|
||||
*/
|
||||
@Override
|
||||
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
|
||||
@Override
|
||||
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
|
||||
Card c;
|
||||
dragCounter = 0;
|
||||
dragBuffer.clear();
|
||||
//Gdx.app.error("VirtuaCardsGameScreen", "TouchDown");
|
||||
|
||||
c = fullDeck.getTouchedCard(screenX, Gdx.graphics.getHeight() - screenY);
|
||||
if (c != null){
|
||||
cardsTouched.add(cardCounter,c.getId());
|
||||
cardCounter++;
|
||||
}else{
|
||||
cardsTouched.clear();
|
||||
cardCounter = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
|
||||
Card c;
|
||||
//Gdx.app.error("VirtuaCardsGameScreen", "TouchUp");
|
||||
if (dragCounter > 0) {
|
||||
c = fullDeck.getTouchedDraggedCard(screenX, Gdx.graphics.getHeight() - screenY);
|
||||
if (c != null) {
|
||||
fullDeck.autoDeckCard(screenX, Gdx.graphics.getHeight() - screenY);
|
||||
|
||||
if (Point.pointListInsideDoubleTouchedDrag(dragBuffer, 75, 150)) { //flip card
|
||||
//fullDeck.getCards().get(52).setFaceUp(true);
|
||||
c.toggleFaceUp();
|
||||
}
|
||||
|
||||
if (cardCounter > 0){
|
||||
cardCounter = 0;
|
||||
cardsTouched.clear();
|
||||
}
|
||||
}
|
||||
}else{
|
||||
c = fullDeck.getTouchedCard(screenX, Gdx.graphics.getHeight() - screenY);
|
||||
if (c != null){
|
||||
if (cardCounter == 3){ // three touches on the same card shuffles the sub deck
|
||||
if (cardsTouched.get(0) == cardsTouched.get(1) && cardsTouched.get(1) == cardsTouched.get(2)){
|
||||
fullDeck.shuffle(screenX, Gdx.graphics.getHeight() - screenY);
|
||||
}
|
||||
cardCounter = 0;
|
||||
cardsTouched.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dragCounter = 0;
|
||||
dragBuffer.clear();
|
||||
cardCounter = 0;
|
||||
if (cardCounter == 3){
|
||||
cardCounter = 0;
|
||||
cardsTouched.clear();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
if (dragCounter > 0){
|
||||
dragCounter = 0;
|
||||
dragBuffer.clear();
|
||||
|
||||
/**
|
||||
* Called when the mouse was moved without any buttons being pressed. Will not be called on iOS.
|
||||
*
|
||||
* @param screenX
|
||||
* @param screenY
|
||||
* @return whether the input was processed
|
||||
*/
|
||||
@Override
|
||||
public boolean mouseMoved(int screenX, int screenY) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the mouse wheel was scrolled. Will not be called on iOS.
|
||||
*
|
||||
* @param amount the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
|
||||
* @return whether the input was processed.
|
||||
*/
|
||||
@Override
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean mouseMoved(int screenX, int screenY) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean scrolled(int amount) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this screen becomes the current screen for a {@link Game}.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @param width
|
||||
* @param height
|
||||
* @see ApplicationListener#resize(int, int)
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @see ApplicationListener#pause()
|
||||
*/
|
||||
@Override
|
||||
public void pause() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @see ApplicationListener#resume()
|
||||
*/
|
||||
@Override
|
||||
public void resume() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this screen is no longer the current screen for a {@link Game}.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this screen should release all resources.
|
||||
*/
|
||||
@Override
|
||||
public void dispose() {
|
||||
|
||||
|
||||
@@ -9,19 +9,15 @@ import com.badlogic.gdx.graphics.Pixmap;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.scenes.scene2d.Touchable;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||
|
||||
/**
|
||||
* Created by angelcheca on 28/11/15.
|
||||
*/
|
||||
public class VirtuaCardsMainMenu implements Screen, InputProcessor {
|
||||
final VirtuaCards game;
|
||||
private boolean exitScreen;
|
||||
private Skin skin;
|
||||
|
||||
private TextButton playButton;
|
||||
@@ -31,12 +27,10 @@ public class VirtuaCardsMainMenu implements Screen, InputProcessor {
|
||||
|
||||
public VirtuaCardsMainMenu (final VirtuaCards g){
|
||||
game = g;
|
||||
exitScreen = false;
|
||||
skin = new Skin();
|
||||
|
||||
Gdx.input.setInputProcessor(this);
|
||||
|
||||
|
||||
Pixmap pixmap = new Pixmap(400, 100, Pixmap.Format.RGBA8888);
|
||||
pixmap.setColor(Color.GREEN);
|
||||
pixmap.fill();
|
||||
@@ -99,47 +93,29 @@ public class VirtuaCardsMainMenu implements Screen, InputProcessor {
|
||||
}
|
||||
game.batch.end();
|
||||
|
||||
if (exitScreen)
|
||||
dispose();
|
||||
}
|
||||
|
||||
/**
|
||||
* @param width
|
||||
* @param height
|
||||
* @see ApplicationListener#resize(int, int)
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @see ApplicationListener#pause()
|
||||
*/
|
||||
@Override
|
||||
public void pause() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @see ApplicationListener#resume()
|
||||
*/
|
||||
@Override
|
||||
public void resume() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this screen is no longer the current screen for a {@link Game}.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this screen should release all resources.
|
||||
*/
|
||||
@Override
|
||||
public void dispose() {
|
||||
}
|
||||
@@ -172,7 +148,7 @@ public class VirtuaCardsMainMenu implements Screen, InputProcessor {
|
||||
if (buttonClicked) // play button clicked
|
||||
{
|
||||
game.setScreen(new VirtuaCardsGameScreen(game));
|
||||
exitScreen = true;
|
||||
dispose();
|
||||
}
|
||||
else { // exit button clicked
|
||||
r.set(exitButton.getX(), exitButton.getY(), exitButton.getWidth(), exitButton.getHeight());
|
||||
|
||||
Reference in New Issue
Block a user