play state update
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@@ -48,8 +48,8 @@ function PlayState:createBalls()
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for i = 1, self.stage do
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table.insert(self.balls,Ball(
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math.random(LEVEL_RENDER_OFFSET, VIRTUAL_WIDTH - LEVEL_RENDER_OFFSET), --X
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math.random(LEVEL_RENDER_OFFSET_TOP, VIRTUAL_HEIGHT - LEVEL_RENDER_OFFSET), --Y
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math.random(LEVEL_RENDER_OFFSET + 5, VIRTUAL_WIDTH - LEVEL_RENDER_OFFSET - 5), --X
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math.random(LEVEL_RENDER_OFFSET_TOP + 5, VIRTUAL_HEIGHT - LEVEL_RENDER_OFFSET - 5), --Y
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math.random(20,90),math.random(20,90) -- speed
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))
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end
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