4 Commits
0.0.1 ... 0.0.5

7 changed files with 771 additions and 209 deletions

View File

@@ -1,20 +1,48 @@
package checamon.games.virtuacards.android;
import android.annotation.TargetApi;
import android.os.Build;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import checamon.games.virtuacards.VirtuaCards;
public class AndroidLauncher extends AndroidApplication {
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
hideVirtualButtons();
}
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new VirtuaCards(),config);
Log.e("Error", "Error Test");
}
@TargetApi(19)
private void hideVirtualButtons() {
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
}
/* @Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus) {
// In KITKAT (4.4) and next releases, hide the virtual buttons
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
hideVirtualButtons();
}
}
}*/
}

View File

@@ -14,10 +14,12 @@ public class Card {
private TextureRegion card;
private Point position;
private Sprite cardSprite;
private Sprite backSprite;
private float sizeX;
private float sizeY;
private int id;
//private boolean faceUp;
private boolean faceUp;
private boolean decked;
//private boolean onTable;
//private float orientation;
@@ -43,36 +45,29 @@ public class Card {
this.position = new Point(100f, 100f);
}
public Card(TextureRegion region, int id) {
public Card(TextureRegion region, int id, TextureRegion backRegion) {
this.card = region;
this.cardSprite = new Sprite(region);
this.sizeX = 100f;
this.sizeY = 130f;
this.cardSprite.setSize(sizeX, sizeY);
this.sizeX = 150f;
this.sizeY = 190f;
this.position = new Point(100f, 100f);
this.cardSprite = new Sprite(region);
this.cardSprite.setSize(sizeX, sizeY);
this.cardSprite.setPosition(position.getX(), position.getY());
this.backSprite = new Sprite(backRegion);
this.backSprite.setSize(sizeX, sizeY);
this.backSprite.setPosition(position.getX(), position.getY());
this.id = id;
this.faceUp = false;
}
public void drawCardSprite(SpriteBatch batch,Point point, float sizeX, float sizeY){
this.cardSprite.setPosition(point.getX(), point.getY());
this.cardSprite.setSize(sizeX, sizeY);
this.cardSprite.draw(batch);
//this.position = point;
}
public void drawCardSprite(SpriteBatch batch, float sizeX, float sizeY){
this.cardSprite.setPosition(this.position.getX(), this.position.getY());
this.cardSprite.setSize(sizeX, sizeY);
this.cardSprite.draw(batch);
//this.sizeX = sizeX;
//this.sizeY = sizeY;
}
public void drawCardSprite(SpriteBatch batch){
//this.cardSprite.setCenter(this.cardSprite.getX() + 1, this.cardSprite.getY() + 1);
if (faceUp)
this.cardSprite.draw(batch);
else
this.backSprite.draw(batch);
}
public boolean isTouched(float x, float y){
@@ -91,7 +86,12 @@ public class Card {
}
public Rectangle getCardRectangle(){
return this.cardSprite.getBoundingRectangle();
Rectangle r;
if (faceUp)
r = this.cardSprite.getBoundingRectangle();
else
r = this.backSprite.getBoundingRectangle();
return r;
}
public void setSize(float sizeX, float sizeY){
@@ -109,17 +109,21 @@ public class Card {
}
public void setPosition(Point position) {
this.cardSprite.setPosition(position.getX(), position.getY());
this.backSprite.setPosition(position.getX(), position.getY());
this.position.setCoordinates(position.getX(),position.getY());
}
public void setCenter(Point position) {
this.cardSprite.setCenter(position.getX(), position.getY());
this.backSprite.setCenter(position.getX(), position.getY());
this.position.setCoordinates(position.getX(),position.getY());
}
public void toggleFaceUp(){
faceUp = !faceUp;
}
public Sprite getCardSprite() {
return this.cardSprite;
}
@@ -127,4 +131,28 @@ public class Card {
public int getId() {
return id;
}
public boolean isFaceUp() {
return faceUp;
}
public void setFaceUp(boolean faceUp) {
this.faceUp = faceUp;
}
public Sprite getBackSprite() {
return backSprite;
}
public void setBackSprite(Sprite backSprite) {
this.backSprite = backSprite;
}
public boolean isDecked() {
return decked;
}
public void setDecked(boolean decked) {
this.decked = decked;
}
}

View File

@@ -3,8 +3,10 @@ package checamon.games.virtuacards;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
@@ -16,6 +18,7 @@ public class Deck {
private ArrayList<Card> cards;
private HashMap<Integer,Integer> drawOrder;
private int numberOfCards;
//private ArrayList<Deck> subdecks;
public Deck(Texture texture) {
try {
@@ -27,7 +30,7 @@ public class Deck {
int index = 0;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 13; j++){
this.cards.add(index, new Card(cc[i][j], index));
this.cards.add(index, new Card(cc[i][j], index, cc[4][2]));
this.drawOrder.put(index, -1);
index++;
}
@@ -59,7 +62,7 @@ public class Deck {
public void drawCards(SpriteBatch batch) {
int i = 0;
while (i <= numberOfCards){
while (i < numberOfCards){
if (drawOrder.get(i) > -1)
cards.get(drawOrder.get(i)).drawCardSprite(batch);
i++;
@@ -72,7 +75,7 @@ public class Deck {
boolean result = false;
int i = 0;
while (i <= numberOfCards && !exit){
while (i < numberOfCards && !exit){
if (drawOrder.get(i) > -1){
if (cards.get(drawOrder.get(i)).isTouched(x, y)) {
result = true;
@@ -90,7 +93,7 @@ public class Deck {
boolean result = false;
int i = 0;
while (i <= numberOfCards && !exit){
while (i < numberOfCards && !exit){
if (drawOrder.get(i) > -1){
if (cards.get(drawOrder.get(i)).isTouchedDragged(x, y)) {
result = true;
@@ -102,10 +105,54 @@ public class Deck {
return result;
}
public boolean isCardTouchedTopOfDeck(float x, float y){
boolean exit = false;
boolean result = false;
int touchCounter = 0;
int i = 0;
while (i < numberOfCards && !exit){
if (drawOrder.get(i) > -1){
if (cards.get(drawOrder.get(i)).isTouched(x, y)) {
if (touchCounter == 0)
touchCounter++;
else if (touchCounter == 1) {
exit = true;
result = true;
}
}
}
i++;
}
return result;
}
public boolean isCardTouchedDraggedTopOfDeck(float x, float y){
boolean exit = false;
boolean result = false;
int touchCounter = 0;
int i = 0;
while (i < numberOfCards && !exit){
if (drawOrder.get(i) > -1){
if (cards.get(drawOrder.get(i)).isTouchedDragged(x, y)) {
if (touchCounter == 0)
touchCounter++;
else if (touchCounter == 1) {
exit = true;
result = true;
}
}
}
i++;
}
return result;
}
public Card getTouchedDraggedCard(float x, float y){
Card cardResult = null;
int i = numberOfCards;
int i = numberOfCards - 1;
boolean exit = false;
while (i >= 0 && !exit){
@@ -116,7 +163,9 @@ public class Deck {
i--;
}
}
if (i < numberOfCards)
//TODO Change this to not move to the top until is sure no other cards need to move
if (i < numberOfCards - 1)
setCardDrawOrderOnTop(i);
return cardResult;
}
@@ -124,7 +173,7 @@ public class Deck {
public Card getTouchedCard(float x, float y){
Card cardResult = null;
int i = numberOfCards;
int i = numberOfCards - 1;
boolean exit = false;
while (i >= 0 && !exit){
@@ -135,19 +184,167 @@ public class Deck {
i--;
}
}
if (i < numberOfCards)
//TODO Change this to not move to the top until is sure no other cards need to move
if (i < numberOfCards - 1)
setCardDrawOrderOnTop(i);
return cardResult;
}
public Card getTouchedCard(float x, float y, int top){
Card cardResult = null;
int i = top;
boolean exit = false;
while (i >= 0 && !exit){
if (drawOrder.get(i) > -1 && cards.get(drawOrder.get(i)).isTouched(x, y)) {
cardResult = cards.get(drawOrder.get(i));
exit = true;
}else{
i--;
}
}
return cardResult;
}
private void setCardDrawOrderOnTop(int index){
int replace = drawOrder.get(numberOfCards);
drawOrder.put(numberOfCards,drawOrder.get(index));
drawOrder.put(index, replace);
int i = index;
int next = 0;
int replace = drawOrder.get(index);;
while (i < numberOfCards){
if (i < numberOfCards-1) {
next = drawOrder.get(i + 1);
drawOrder.put(i,next);
i++;
}else{
drawOrder.put(i,replace);
i++;
}
}
}
private void setRandomCardDraw(ArrayList<Integer> subDeck){
ArrayList<Integer> originalOrder = (ArrayList<Integer>) subDeck.clone();
Collections.shuffle(subDeck);
Integer replace;
for (int i = 0; i < originalOrder.size(); i++){
replace = drawOrder.get(originalOrder.get(i));
drawOrder.put(originalOrder.get(i),drawOrder.get(subDeck.get(i)));
if (i < originalOrder.size() - 1)
drawOrder.put(subDeck.get(i),replace);
}
}
public void shuffle(float x, float y){
//TODO Change this method, the top may not work when cards already unsorted
ArrayList<Integer> subDeck = new ArrayList<Integer>();
Card c;
int top = numberOfCards-1;
int i = numberOfCards-1;
int index = 0;
boolean exit = false;
while (i >= 0 && !exit){
c = this.getTouchedCard(x,y,top);
if (c == null)
exit = true;
else{
subDeck.add(index,c.getId());
top = c.getId() - 1;
index++;
i--;
}
}
if (!subDeck.isEmpty()){
setRandomCardDraw(subDeck);
}
}
public void moveDeckTouched(float x, float y){
Card c = getTouchedCard(x,y);
Card card;
float deltaX;
float deltaY;
Rectangle r = c.getCardRectangle();
c.setCenter(new Point(x,y));
Rectangle r2 = c.getCardRectangle();
deltaX = r2.getX() - r.getX();
deltaY = r2.getY() - r.getY();
//Move all cards in the deck
int i = c.getId() - 1;
while (i >= 0){
card = cards.get(drawOrder.get(i));
if (drawOrder.get(i) > -1 && card.isTouched(x, y)) {
card.setPosition(new Point(card.getCardSprite().getX() + deltaX, card.getCardSprite().getY() + deltaY));
}else{
i--;
}
}
}
public void moveDeckTouchedDragged(float x, float y){
Card c = getTouchedCard(x,y);
Card card;
float deltaX;
float deltaY;
Rectangle r = c.getCardRectangle();
c.setCenter(new Point(x,y));
Rectangle r2 = c.getCardRectangle();
deltaX = r2.getX() - r.getX();
deltaY = r2.getY() - r.getY();
//Move all cards in the deck
int i = c.getId() - 1;
while (i >= 0){
card = cards.get(drawOrder.get(i));
if (drawOrder.get(i) > -1 && card.isTouchedDragged(x, y)) {
card.setPosition(new Point(card.getCardSprite().getX() + deltaX, card.getCardSprite().getY() + deltaY));
}else{
i--;
}
}
}
public void autoDeckCard(float x, float y){
Card c = getTouchedCard(x,y);
Card below = getTouchedCard(x,y, numberOfCards - 2);
// Detect if overlapping enough to deck automatically
// by default cards are 150 x 190
if (below != null) {
if (((c.getCardSprite().getX() <= below.getCardSprite().getX() + 35) && (c.getCardSprite().getX() >= below.getCardSprite().getX() - 35)) &&
((c.getCardSprite().getY() <= below.getCardSprite().getY() + 35) && (c.getCardSprite().getY() >= below.getCardSprite().getY() - 35))) {
Rectangle r = below.getCardRectangle();
c.setPosition(new Point(r.getX(), r.getY()));
c.setDecked(true);
}else{
c.setDecked(false);
}
}
}
public HashMap<Integer,Integer> getDrawOrder() {
return drawOrder;
}
public int getNumberOfCards() {
return numberOfCards;
}
}

View File

@@ -35,19 +35,19 @@ public class Point {
return result;
}
public boolean insideRightSquare(float deltaX, float deltaY)
public boolean insideRightSquare(float deltaX, float deltaY, float originalY)
{
boolean result = false;
if (x <= x + deltaX && y <= y + (deltaY/2) && y > y - (deltaY/2))
if (x <= x + deltaX && y <= originalY + (deltaY/2) && y > originalY - (deltaY/2))
result = true;
return result;
}
public boolean insideLeftSquare(float deltaX, float deltaY)
public boolean insideLeftSquare(float deltaX, float deltaY, float originalY)
{
boolean result = false;
if (x >= x - deltaX && y <= y + (deltaY/2) && y > y - (deltaY/2))
if (x >= x - deltaX && y <= originalY + (deltaY/2) && y > originalY - (deltaY/2))
result = true;
return result;
@@ -69,7 +69,7 @@ public class Point {
if (direction == 0)
direction++; // Always 1 when going to the right
if (!p.insideRightSquare(deltaX,deltaY) || direction > 1) //Already changed direction to the left and now has come back to the right or outside the range
if (!p.insideRightSquare(deltaX,deltaY, points.get(0).getY()) || direction > 1) //Already changed direction to the left and now has come back to the right or outside the range
{
result = false;
break;
@@ -79,7 +79,7 @@ public class Point {
if (direction == 1)
direction++; // Always 2 when going to the left
if (!p.insideLeftSquare(deltaX, deltaY) || direction == 0 || direction > 2) //Already changed direction several times or has started going left or outside range
if (!p.insideLeftSquare(deltaX, deltaY, points.get(0).getY()) || direction == 0 || direction > 2) //Already changed direction several times or has started going left or outside range
{
result = false;
break;

View File

@@ -1,175 +1,28 @@
package checamon.games.virtuacards;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
/**
* Created by angelcheca on 28/11/15.
*/
public class VirtuaCards extends Game {
SpriteBatch batch;
import java.util.ArrayList;
//TODO Declare loading screen
public class VirtuaCards extends ApplicationAdapter implements InputProcessor {
private SpriteBatch batch;
private int dragCounter;
private int cardCounter;
private ArrayList<Point> dragBuffer;
private Deck fullDeck;
@Override
public void create() {
batch = new SpriteBatch();
dragBuffer = new ArrayList<Point>();
dragCounter = 0;
cardCounter = 0;
fullDeck = new Deck(new Texture("full_french_deck.png"));
//TODO Initialize Loading Screen
//init drawn cards
fullDeck.getDrawOrder().put(0,11);
fullDeck.getDrawOrder().put(1,2);
fullDeck.getCards().get(2).setPosition(new Point (200f,300f));
this.setScreen(new VirtuaCardsMainMenu(this));
}
@Override
public void render() {
Gdx.gl.glClearColor(0.2f, 0.6f, 0.2f, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
Gdx.input.setInputProcessor(this);
batch.begin();
fullDeck.drawCards(batch);
batch.end();
super.render(); // important!
}
/**
* Called when a finger or the mouse was dragged.
*
* @param screenX
* @param screenY
* @param pointer the pointer for the event. @return whether the input was processed
*/
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
//deck
if (dragCounter == 0) {
if (fullDeck.isTouchingCard(screenX, Gdx.graphics.getHeight() - screenY)) {
fullDeck.getTouchedCard(screenX, Gdx.graphics.getHeight() - screenY).setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
dragBuffer.add(dragCounter, new Point(screenX, Gdx.graphics.getHeight() - screenY));
dragCounter++;
public void dispose() {
batch.dispose();
}
}
else if (fullDeck.isTouchingDraggedCard(screenX, Gdx.graphics.getHeight() - screenY)) {
fullDeck.getTouchedDraggedCard(screenX, Gdx.graphics.getHeight() - screenY).setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
dragBuffer.add(dragCounter, new Point(screenX, Gdx.graphics.getHeight() - screenY));
dragCounter++;
cardCounter++;
}
else {
dragCounter = 0;
dragBuffer.clear();
cardCounter = 0;
}
return true;
}
/**
* Called when a key was pressed
*
*/
@Override
public boolean keyDown(int keycode) {
return false;
}
/**
* Called when a key was released
*
*/
@Override
public boolean keyUp(int keycode) {
return false;
}
/**
* Called when a key was typed
*
* @param character The character
* @return whether the input was processed
*/
@Override
public boolean keyTyped(char character) {
return false;
}
/**
*
* @param screenX The x coordinate, origin is in the upper left corner
* @param screenY The y coordinate, origin is in the upper left corner
* @param pointer the pointer for the event.
* @param button the button
* @return whether the input was processed
*/
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
dragCounter = 0;
dragBuffer.clear();
cardCounter = 0;
return true;
}
/**
*
* @param screenX
* @param screenY
* @param pointer the pointer for the event.
* @param button the button @return whether the input was processed
*/
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
//if (Point.pointListInsideDoubleTouchedDrag(dragBuffer, 75, 50) && dragCounter > 0)
dragCounter = 0;
dragBuffer.clear();
cardCounter = 0;
return true;
}
/**
* Called when the mouse was moved without any buttons being pressed. Will not be called on iOS.
*
* @param screenX
* @param screenY
* @return whether the input was processed
*/
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
/**
* Called when the mouse wheel was scrolled. Will not be called on iOS.
*
* @param amount the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
* @return whether the input was processed.
*/
@Override
public boolean scrolled(int amount) {
return false;
}
}

View File

@@ -0,0 +1,245 @@
package checamon.games.virtuacards;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import java.util.ArrayList;
public class VirtuaCardsGameScreen implements Screen, InputProcessor {
private int dragCounter;
private int cardCounter;
private ArrayList<Point> dragBuffer;
private VirtuaCards game;
private Deck fullDeck;
public VirtuaCardsGameScreen (VirtuaCards g) {
game = g;
dragBuffer = new ArrayList<Point>();
dragCounter = 0;
cardCounter = 0;
Gdx.input.setInputProcessor(this);
Gdx.input.setCatchBackKey(true);
fullDeck = new Deck(new Texture("full_french_deck.png"));
//init drawn cards
for (int i = 0; i < fullDeck.getNumberOfCards(); i++)
fullDeck.getDrawOrder().put(i,i);
//fullDeck.getCards().get(52).setPosition(new Point(300f,100f));
fullDeck.shuffle(110f, 110f);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0.2f, 0.6f, 0.2f, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
game.batch.begin();
fullDeck.drawCards(game.batch);
game.batch.end();
}
/**
* Called when a finger or the mouse was dragged.
*
* @param screenX
* @param screenY
* @param pointer the pointer for the event. @return whether the input was processed
*/
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
//deck
if (dragCounter == 0) {
if (fullDeck.isTouchingCard(screenX, Gdx.graphics.getHeight() - screenY)) {
fullDeck.getTouchedCard(screenX, Gdx.graphics.getHeight() - screenY).setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
dragBuffer.add(dragCounter, new Point(screenX, Gdx.graphics.getHeight() - screenY));
dragCounter++;
}
}
else if (fullDeck.isTouchingDraggedCard(screenX, Gdx.graphics.getHeight() - screenY)) {
fullDeck.getTouchedDraggedCard(screenX, Gdx.graphics.getHeight() - screenY).setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
dragBuffer.add(dragCounter, new Point(screenX, Gdx.graphics.getHeight() - screenY));
dragCounter++;
}
else {
dragCounter = 0;
dragBuffer.clear();
}
cardCounter = 0;
return true;
}
/**
* Called when a key was pressed
*
*/
@Override
public boolean keyDown(int keycode) {
if(keycode == Input.Keys.BACK) {
game.setScreen(new VirtuaCardsMainMenu(game));
dispose();
}
return true;
}
/**
* Called when a key was released
*
*/
@Override
public boolean keyUp(int keycode) {
return false;
}
/**
* Called when a key was typed
*
* @param character The character
* @return whether the input was processed
*/
@Override
public boolean keyTyped(char character) {
return false;
}
/**
*
* @param screenX The x coordinate, origin is in the upper left corner
* @param screenY The y coordinate, origin is in the upper left corner
* @param pointer the pointer for the event.
* @param button the button
* @return whether the input was processed
*/
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
dragCounter = 0;
dragBuffer.clear();
cardCounter = 1;
return true;
}
/**
*
* @param screenX
* @param screenY
* @param pointer the pointer for the event.
* @param button the button @return whether the input was processed
*/
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
Card c;
if (dragCounter > 0) {
c = fullDeck.getTouchedDraggedCard(screenX, Gdx.graphics.getHeight() - screenY);
if (c != null) {
fullDeck.autoDeckCard(screenX, Gdx.graphics.getHeight() - screenY);
if (Point.pointListInsideDoubleTouchedDrag(dragBuffer, 75, 150)) { //flip card
//fullDeck.getCards().get(52).setFaceUp(true);
c.toggleFaceUp();
}
}
}
dragCounter = 0;
dragBuffer.clear();
cardCounter = 0;
return true;
}
/**
* Called when the mouse was moved without any buttons being pressed. Will not be called on iOS.
*
* @param screenX
* @param screenY
* @return whether the input was processed
*/
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
/**
* Called when the mouse wheel was scrolled. Will not be called on iOS.
*
* @param amount the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
* @return whether the input was processed.
*/
@Override
public boolean scrolled(int amount) {
return false;
}
/**
* Called when this screen becomes the current screen for a {@link Game}.
*/
@Override
public void show() {
}
/**
* @param width
* @param height
* @see ApplicationListener#resize(int, int)
*/
@Override
public void resize(int width, int height) {
}
/**
* @see ApplicationListener#pause()
*/
@Override
public void pause() {
}
/**
* @see ApplicationListener#resume()
*/
@Override
public void resume() {
}
/**
* Called when this screen is no longer the current screen for a {@link Game}.
*/
@Override
public void hide() {
}
/**
* Called when this screen should release all resources.
*/
@Override
public void dispose() {
}
}

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package checamon.games.virtuacards;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.Touchable;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
/**
* Created by angelcheca on 28/11/15.
*/
public class VirtuaCardsMainMenu implements Screen, InputProcessor {
final VirtuaCards game;
private boolean exitScreen;
private Skin skin;
private TextButton playButton;
private TextButton settingsButton;
private TextButton exitButton;
public VirtuaCardsMainMenu (final VirtuaCards g){
game = g;
exitScreen = false;
skin = new Skin();
Gdx.input.setInputProcessor(this);
Pixmap pixmap = new Pixmap(400, 100, Pixmap.Format.RGBA8888);
pixmap.setColor(Color.GREEN);
pixmap.fill();
BitmapFont bfont= new BitmapFont();
bfont.getData().setScale(2f,2f);
skin.add("default", bfont);
skin.add("white", new Texture(pixmap));
TextButtonStyle buttonStyle;
buttonStyle = new TextButtonStyle();
buttonStyle.up = skin.newDrawable("white", Color.GRAY);
buttonStyle.down = skin.newDrawable("white", Color.BLUE);
buttonStyle.over = skin.newDrawable("white",Color.LIGHT_GRAY);
buttonStyle.font = skin.getFont("default");
skin.add("buttonStyle",buttonStyle);
float x = Gdx.graphics.getWidth()/2 - 200;
float y = Gdx.graphics.getHeight()/2 - 200;
playButton = new TextButton("PLAY",buttonStyle);
playButton.setPosition(x, y);
settingsButton = new TextButton("SETTINGS",buttonStyle);
settingsButton.setPosition(x,y - 105f);
exitButton = new TextButton("EXIT",buttonStyle);
exitButton.setPosition(x,y - 210f);
}
/**
* Called when this screen becomes the current screen for a {@link Game}.
*/
@Override
public void show() {
}
/**
* Called when the screen should render itself.
*
* @param delta The time in seconds since the last render.
*/
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0f, 0.2f, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
game.batch.begin();
//TODO Draw loading screen the first time
try {
playButton.draw(game.batch, 2f);
settingsButton.draw(game.batch, 2f);
exitButton.draw(game.batch, 2f);
}
catch (Throwable e) {
Gdx.app.error("Virtua Cards", "VirtuaCardsMainMenu - render", e);
}
game.batch.end();
if (exitScreen)
dispose();
}
/**
* @param width
* @param height
* @see ApplicationListener#resize(int, int)
*/
@Override
public void resize(int width, int height) {
}
/**
* @see ApplicationListener#pause()
*/
@Override
public void pause() {
}
/**
* @see ApplicationListener#resume()
*/
@Override
public void resume() {
}
/**
* Called when this screen is no longer the current screen for a {@link Game}.
*/
@Override
public void hide() {
}
/**
* Called when this screen should release all resources.
*/
@Override
public void dispose() {
}
@Override
public boolean keyDown(int keycode) {
return false;
}
@Override
public boolean keyUp(int keycode) {
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
boolean buttonClicked = false;
Rectangle r = new Rectangle(playButton.getX(), playButton.getY(), playButton.getWidth(), playButton.getHeight());
buttonClicked = r.contains(screenX,Gdx.graphics.getHeight() - screenY);
if (buttonClicked) // play button clicked
{
game.setScreen(new VirtuaCardsGameScreen(game));
exitScreen = true;
}
else { // exit button clicked
r.set(exitButton.getX(), exitButton.getY(), exitButton.getWidth(), exitButton.getHeight());
buttonClicked = r.contains(screenX,Gdx.graphics.getHeight() - screenY);
if (buttonClicked){
Gdx.app.exit();
}
}
return true;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
}