Simple menu to play and exit, no settings menu yet.
This commit is contained in:
@@ -11,6 +11,7 @@ import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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import checamon.games.virtuacards.VirtuaCards;
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public class AndroidLauncher extends AndroidApplication {
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@Override
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protected void onCreate (Bundle savedInstanceState) {
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@@ -20,18 +21,18 @@ public class AndroidLauncher extends AndroidApplication {
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hideVirtualButtons();
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}
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AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
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initialize(new VirtuaCards(), config);
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initialize(new VirtuaCards(),config);
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Log.e("Error", "Error Test");
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}
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@TargetApi(19)
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private void hideVirtualButtons() {
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getWindow().getDecorView().setSystemUiVisibility(
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View.SYSTEM_UI_FLAG_LAYOUT_STABLE
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| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
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| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
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| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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| View.SYSTEM_UI_FLAG_FULLSCREEN
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| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
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View.SYSTEM_UI_FLAG_LAYOUT_STABLE
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| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
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| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
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| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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| View.SYSTEM_UI_FLAG_FULLSCREEN
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| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
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}
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/* @Override
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@@ -1,184 +1,28 @@
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package checamon.games.virtuacards;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.InputProcessor;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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/**
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* Created by angelcheca on 28/11/15.
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*/
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public class VirtuaCards extends Game {
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SpriteBatch batch;
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import java.util.ArrayList;
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//TODO Declare loading screen
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public class VirtuaCards extends Game implements InputProcessor {
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private SpriteBatch batch;
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private int dragCounter;
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private int cardCounter;
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private ArrayList<Point> dragBuffer;
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public void create() {
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batch = new SpriteBatch();
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private Deck fullDeck;
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//TODO Initialize Loading Screen
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this.setScreen(new VirtuaCardsMainMenu(this));
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}
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@Override
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public void create () {
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batch = new SpriteBatch();
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dragBuffer = new ArrayList<Point>();
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dragCounter = 0;
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cardCounter = 0;
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public void render() {
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super.render(); // important!
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}
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fullDeck = new Deck(new Texture("full_french_deck.png"));
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//init drawn cards
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for (int i = 0; i < fullDeck.getNumberOfCards(); i++)
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fullDeck.getDrawOrder().put(i,i);
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//fullDeck.getCards().get(52).setPosition(new Point(300f,100f));
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fullDeck.shuffle(110f, 110f);
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}
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@Override
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public void render() {
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Gdx.gl.glClearColor(0.2f, 0.6f, 0.2f, 0);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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Gdx.input.setInputProcessor(this);
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batch.begin();
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fullDeck.drawCards(batch);
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batch.end();
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}
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/**
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* Called when a finger or the mouse was dragged.
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*
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* @param screenX
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* @param screenY
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* @param pointer the pointer for the event. @return whether the input was processed
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*/
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@Override
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public boolean touchDragged(int screenX, int screenY, int pointer) {
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//deck
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if (dragCounter == 0) {
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if (fullDeck.isTouchingCard(screenX, Gdx.graphics.getHeight() - screenY)) {
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fullDeck.getTouchedCard(screenX, Gdx.graphics.getHeight() - screenY).setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
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dragBuffer.add(dragCounter, new Point(screenX, Gdx.graphics.getHeight() - screenY));
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dragCounter++;
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}
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}
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else if (fullDeck.isTouchingDraggedCard(screenX, Gdx.graphics.getHeight() - screenY)) {
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fullDeck.getTouchedDraggedCard(screenX, Gdx.graphics.getHeight() - screenY).setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
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dragBuffer.add(dragCounter, new Point(screenX, Gdx.graphics.getHeight() - screenY));
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dragCounter++;
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}
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else {
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dragCounter = 0;
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dragBuffer.clear();
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}
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cardCounter = 0;
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return true;
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}
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/**
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* Called when a key was pressed
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*
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*/
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@Override
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public boolean keyDown(int keycode) {
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return false;
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}
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/**
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* Called when a key was released
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*
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*/
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@Override
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public boolean keyUp(int keycode) {
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return false;
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}
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/**
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* Called when a key was typed
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*
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* @param character The character
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* @return whether the input was processed
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*/
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@Override
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public boolean keyTyped(char character) {
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return false;
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}
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/**
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*
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* @param screenX The x coordinate, origin is in the upper left corner
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* @param screenY The y coordinate, origin is in the upper left corner
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* @param pointer the pointer for the event.
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* @param button the button
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* @return whether the input was processed
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*/
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@Override
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public boolean touchDown(int screenX, int screenY, int pointer, int button) {
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dragCounter = 0;
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dragBuffer.clear();
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cardCounter = 1;
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return true;
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}
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/**
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*
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* @param screenX
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* @param screenY
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* @param pointer the pointer for the event.
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* @param button the button @return whether the input was processed
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*/
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@Override
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public boolean touchUp(int screenX, int screenY, int pointer, int button) {
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if (Point.pointListInsideDoubleTouchedDrag(dragBuffer, 75, 150) && dragCounter > 0) { //flip card
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//fullDeck.getCards().get(52).setFaceUp(true);
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fullDeck.getTouchedDraggedCard(screenX, Gdx.graphics.getHeight() - screenY).toggleFaceUp();
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}
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/*else// if (cardCounter == 1)
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{
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fullDeck.shuffle(screenX, Gdx.graphics.getHeight() - screenY);
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}*/
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dragCounter = 0;
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dragBuffer.clear();
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cardCounter = 0;
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return true;
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}
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/**
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* Called when the mouse was moved without any buttons being pressed. Will not be called on iOS.
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*
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* @param screenX
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* @param screenY
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* @return whether the input was processed
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*/
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@Override
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public boolean mouseMoved(int screenX, int screenY) {
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return false;
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}
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/**
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* Called when the mouse wheel was scrolled. Will not be called on iOS.
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*
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* @param amount the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
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* @return whether the input was processed.
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*/
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@Override
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public boolean scrolled(int amount) {
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return false;
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}
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}
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public void dispose() {
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batch.dispose();
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}
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}
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241
core/src/checamon/games/virtuacards/VirtuaCardsGameScreen.java
Normal file
241
core/src/checamon/games/virtuacards/VirtuaCardsGameScreen.java
Normal file
@@ -0,0 +1,241 @@
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package checamon.games.virtuacards;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.InputProcessor;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Texture;
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import java.util.ArrayList;
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public class VirtuaCardsGameScreen implements Screen, InputProcessor {
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private int dragCounter;
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private int cardCounter;
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private ArrayList<Point> dragBuffer;
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private VirtuaCards game;
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private Deck fullDeck;
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public VirtuaCardsGameScreen (VirtuaCards g) {
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game = g;
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dragBuffer = new ArrayList<Point>();
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dragCounter = 0;
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cardCounter = 0;
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Gdx.input.setInputProcessor(this);
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Gdx.input.setCatchBackKey(true);
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fullDeck = new Deck(new Texture("full_french_deck.png"));
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//init drawn cards
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for (int i = 0; i < fullDeck.getNumberOfCards(); i++)
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fullDeck.getDrawOrder().put(i,i);
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//fullDeck.getCards().get(52).setPosition(new Point(300f,100f));
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fullDeck.shuffle(110f, 110f);
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}
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@Override
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public void render(float delta) {
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Gdx.gl.glClearColor(0.2f, 0.6f, 0.2f, 0);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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game.batch.begin();
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fullDeck.drawCards(game.batch);
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game.batch.end();
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}
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/**
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* Called when a finger or the mouse was dragged.
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*
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* @param screenX
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* @param screenY
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* @param pointer the pointer for the event. @return whether the input was processed
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*/
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@Override
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public boolean touchDragged(int screenX, int screenY, int pointer) {
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//deck
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if (dragCounter == 0) {
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if (fullDeck.isTouchingCard(screenX, Gdx.graphics.getHeight() - screenY)) {
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fullDeck.getTouchedCard(screenX, Gdx.graphics.getHeight() - screenY).setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
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dragBuffer.add(dragCounter, new Point(screenX, Gdx.graphics.getHeight() - screenY));
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dragCounter++;
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}
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}
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else if (fullDeck.isTouchingDraggedCard(screenX, Gdx.graphics.getHeight() - screenY)) {
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fullDeck.getTouchedDraggedCard(screenX, Gdx.graphics.getHeight() - screenY).setCenter(new Point(screenX, Gdx.graphics.getHeight() - screenY));
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dragBuffer.add(dragCounter, new Point(screenX, Gdx.graphics.getHeight() - screenY));
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dragCounter++;
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}
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else {
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dragCounter = 0;
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dragBuffer.clear();
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}
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cardCounter = 0;
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return true;
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}
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/**
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* Called when a key was pressed
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*
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*/
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@Override
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public boolean keyDown(int keycode) {
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if(keycode == Input.Keys.BACK) {
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game.setScreen(new VirtuaCardsMainMenu(game));
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dispose();
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}
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return true;
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}
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/**
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* Called when a key was released
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*
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*/
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@Override
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public boolean keyUp(int keycode) {
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return false;
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}
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/**
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* Called when a key was typed
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*
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* @param character The character
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* @return whether the input was processed
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*/
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@Override
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public boolean keyTyped(char character) {
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return false;
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}
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/**
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*
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* @param screenX The x coordinate, origin is in the upper left corner
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* @param screenY The y coordinate, origin is in the upper left corner
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* @param pointer the pointer for the event.
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* @param button the button
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* @return whether the input was processed
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*/
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@Override
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public boolean touchDown(int screenX, int screenY, int pointer, int button) {
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dragCounter = 0;
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dragBuffer.clear();
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cardCounter = 1;
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return true;
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}
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/**
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*
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* @param screenX
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* @param screenY
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* @param pointer the pointer for the event.
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* @param button the button @return whether the input was processed
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*/
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@Override
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public boolean touchUp(int screenX, int screenY, int pointer, int button) {
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if (Point.pointListInsideDoubleTouchedDrag(dragBuffer, 75, 150) && dragCounter > 0) { //flip card
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//fullDeck.getCards().get(52).setFaceUp(true);
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fullDeck.getTouchedDraggedCard(screenX, Gdx.graphics.getHeight() - screenY).toggleFaceUp();
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}
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/*else// if (cardCounter == 1)
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{
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fullDeck.shuffle(screenX, Gdx.graphics.getHeight() - screenY);
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}*/
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dragCounter = 0;
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dragBuffer.clear();
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cardCounter = 0;
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return true;
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}
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/**
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* Called when the mouse was moved without any buttons being pressed. Will not be called on iOS.
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*
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* @param screenX
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* @param screenY
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* @return whether the input was processed
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*/
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@Override
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public boolean mouseMoved(int screenX, int screenY) {
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return false;
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}
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/**
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* Called when the mouse wheel was scrolled. Will not be called on iOS.
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*
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* @param amount the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
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* @return whether the input was processed.
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*/
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@Override
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public boolean scrolled(int amount) {
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return false;
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}
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/**
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* Called when this screen becomes the current screen for a {@link Game}.
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*/
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@Override
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public void show() {
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}
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/**
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* @param width
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* @param height
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* @see ApplicationListener#resize(int, int)
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*/
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@Override
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public void resize(int width, int height) {
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}
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/**
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* @see ApplicationListener#pause()
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*/
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@Override
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public void pause() {
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}
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/**
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* @see ApplicationListener#resume()
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*/
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@Override
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public void resume() {
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}
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/**
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* Called when this screen is no longer the current screen for a {@link Game}.
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*/
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@Override
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public void hide() {
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}
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/**
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* Called when this screen should release all resources.
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*/
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@Override
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public void dispose() {
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||||
}
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}
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211
core/src/checamon/games/virtuacards/VirtuaCardsMainMenu.java
Normal file
211
core/src/checamon/games/virtuacards/VirtuaCardsMainMenu.java
Normal file
@@ -0,0 +1,211 @@
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package checamon.games.virtuacards;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.InputProcessor;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.Touchable;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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/**
|
||||
* Created by angelcheca on 28/11/15.
|
||||
*/
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||||
public class VirtuaCardsMainMenu implements Screen, InputProcessor {
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||||
final VirtuaCards game;
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||||
private boolean exitScreen;
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||||
private Skin skin;
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||||
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||||
private TextButton playButton;
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||||
private TextButton settingsButton;
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||||
private TextButton exitButton;
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||||
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||||
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||||
public VirtuaCardsMainMenu (final VirtuaCards g){
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||||
game = g;
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||||
exitScreen = false;
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||||
skin = new Skin();
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||||
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||||
Gdx.input.setInputProcessor(this);
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||||
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||||
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||||
Pixmap pixmap = new Pixmap(400, 100, Pixmap.Format.RGBA8888);
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||||
pixmap.setColor(Color.GREEN);
|
||||
pixmap.fill();
|
||||
|
||||
BitmapFont bfont= new BitmapFont();
|
||||
bfont.getData().setScale(2f,2f);
|
||||
skin.add("default", bfont);
|
||||
|
||||
skin.add("white", new Texture(pixmap));
|
||||
|
||||
TextButtonStyle buttonStyle;
|
||||
|
||||
buttonStyle = new TextButtonStyle();
|
||||
buttonStyle.up = skin.newDrawable("white", Color.GRAY);
|
||||
buttonStyle.down = skin.newDrawable("white", Color.BLUE);
|
||||
buttonStyle.over = skin.newDrawable("white",Color.LIGHT_GRAY);
|
||||
buttonStyle.font = skin.getFont("default");
|
||||
|
||||
skin.add("buttonStyle",buttonStyle);
|
||||
|
||||
float x = Gdx.graphics.getWidth()/2 - 200;
|
||||
float y = Gdx.graphics.getHeight()/2 - 200;
|
||||
|
||||
playButton = new TextButton("PLAY",buttonStyle);
|
||||
playButton.setPosition(x, y);
|
||||
settingsButton = new TextButton("SETTINGS",buttonStyle);
|
||||
settingsButton.setPosition(x,y - 105f);
|
||||
exitButton = new TextButton("EXIT",buttonStyle);
|
||||
exitButton.setPosition(x,y - 210f);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this screen becomes the current screen for a {@link Game}.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the screen should render itself.
|
||||
*
|
||||
* @param delta The time in seconds since the last render.
|
||||
*/
|
||||
@Override
|
||||
public void render(float delta) {
|
||||
Gdx.gl.glClearColor(0, 0f, 0.2f, 0);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
|
||||
game.batch.begin();
|
||||
//TODO Draw loading screen the first time
|
||||
try {
|
||||
playButton.draw(game.batch, 2f);
|
||||
settingsButton.draw(game.batch, 2f);
|
||||
exitButton.draw(game.batch, 2f);
|
||||
}
|
||||
catch (Throwable e) {
|
||||
Gdx.app.error("Virtua Cards", "VirtuaCardsMainMenu - render", e);
|
||||
}
|
||||
game.batch.end();
|
||||
|
||||
if (exitScreen)
|
||||
dispose();
|
||||
}
|
||||
|
||||
/**
|
||||
* @param width
|
||||
* @param height
|
||||
* @see ApplicationListener#resize(int, int)
|
||||
*/
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @see ApplicationListener#pause()
|
||||
*/
|
||||
@Override
|
||||
public void pause() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @see ApplicationListener#resume()
|
||||
*/
|
||||
@Override
|
||||
public void resume() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this screen is no longer the current screen for a {@link Game}.
|
||||
*/
|
||||
@Override
|
||||
public void hide() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this screen should release all resources.
|
||||
*/
|
||||
@Override
|
||||
public void dispose() {
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean keyDown(int keycode) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean keyUp(int keycode) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean keyTyped(char character) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
|
||||
|
||||
boolean buttonClicked = false;
|
||||
Rectangle r = new Rectangle(playButton.getX(), playButton.getY(), playButton.getWidth(), playButton.getHeight());
|
||||
buttonClicked = r.contains(screenX,Gdx.graphics.getHeight() - screenY);
|
||||
|
||||
if (buttonClicked) // play button clicked
|
||||
{
|
||||
game.setScreen(new VirtuaCardsGameScreen(game));
|
||||
exitScreen = true;
|
||||
}
|
||||
else { // exit button clicked
|
||||
r.set(exitButton.getX(), exitButton.getY(), exitButton.getWidth(), exitButton.getHeight());
|
||||
buttonClicked = r.contains(screenX,Gdx.graphics.getHeight() - screenY);
|
||||
if (buttonClicked){
|
||||
Gdx.app.exit();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean touchDragged(int screenX, int screenY, int pointer) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean mouseMoved(int screenX, int screenY) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean scrolled(int amount) {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user