Merge remote-tracking branch 'origin/bglap' into background
This commit is contained in:
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graphics/images/wp_18.jpg
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After Width: | Height: | Size: 56 KiB |
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graphics/images/wp_3.jpg
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graphics/images/wp_30.jpg
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graphics/images/wp_46.jpg
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main.lua
4
main.lua
@@ -35,6 +35,10 @@ if os.getenv("LOCAL_LUA_DEBUGGER_VSCODE") == "1" then
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require 'src/Dependencies'
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require 'src/Dependencies'
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if os.getenv("LOCAL_LUA_DEBUGGER_VSCODE") == "1" then
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require("lldebugger").start()
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end
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function love.load()
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function love.load()
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love.window.setTitle('SpiderCut')
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love.window.setTitle('SpiderCut')
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love.graphics.setDefaultFilter('nearest', 'nearest')
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love.graphics.setDefaultFilter('nearest', 'nearest')
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@@ -61,4 +61,10 @@ gSounds = {
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['levelup'] = love.audio.newSource('sounds/levelup.wav', 'static'),
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['levelup'] = love.audio.newSource('sounds/levelup.wav', 'static'),
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['victory-music'] = love.audio.newSource('sounds/victory.wav', 'static'),
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['victory-music'] = love.audio.newSource('sounds/victory.wav', 'static'),
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['intro-music'] = love.audio.newSource('sounds/intro.mp3', 'static')
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['intro-music'] = love.audio.newSource('sounds/intro.mp3', 'static')
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}
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gImages = {
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['img1'] = love.graphics.newImage('graphics/images/wp_18.jpg'),
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['img2'] = love.graphics.newImage('graphics/images/wp_30.jpg'),
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['img3'] = love.graphics.newImage('graphics/images/wp_46.jpg'),
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}
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}
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@@ -15,6 +15,7 @@ function Level:update(dt)
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end
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end
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function Level:render()
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function Level:render()
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self:renderBackground()
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self:renderOuterSegments()
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self:renderOuterSegments()
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end
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end
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@@ -24,6 +25,10 @@ function Level:renderOuterSegments()
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end
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end
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end
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end
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function Level:renderBackground()
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love.graphics.draw(gImages["img1"],LEVEL_RENDER_OFFSET,LEVEL_RENDER_OFFSET_TOP)
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end
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function Level:createLevel()
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function Level:createLevel()
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local level = {
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local level = {
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[1] = Segment({LEVEL_RENDER_OFFSET,LEVEL_RENDER_OFFSET_TOP},{VIRTUAL_WIDTH - LEVEL_RENDER_OFFSET, LEVEL_RENDER_OFFSET_TOP},.5,'down'),
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[1] = Segment({LEVEL_RENDER_OFFSET,LEVEL_RENDER_OFFSET_TOP},{VIRTUAL_WIDTH - LEVEL_RENDER_OFFSET, LEVEL_RENDER_OFFSET_TOP},.5,'down'),
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