movement restrictions

This commit is contained in:
2021-12-27 11:46:57 +01:00
parent 526f0c369c
commit 5f6e23b921
5 changed files with 71 additions and 23 deletions

View File

@@ -10,32 +10,40 @@ end
function EntityWalkState:update(dt)
if self.entity.direction == 'up' then
self.entity.y = self.entity.y - self.entity.walkingSpeed * dt
if self.entity.y + TILE_SIZE / 2 < LEVEL_RENDER_OFFSET_TOP - 2 then
self.entity.y = self.entity.y + self.entity.walkingSpeed * dt
Event.dispatch('back-to-wall')
self.entity:changeState('edge')
if self.entity:isMoveAllowed({self.entity.x, self.entity.y - self.entity.walkingSpeed * dt}) then
self.entity.y = self.entity.y - self.entity.walkingSpeed * dt
if self.entity.y + TILE_SIZE / 2 < LEVEL_RENDER_OFFSET_TOP - 2 then
self.entity.y = self.entity.y + self.entity.walkingSpeed * dt
Event.dispatch('back-to-wall')
self.entity:changeState('edge')
end
end
elseif self.entity.direction == 'down' then
self.entity.y = self.entity.y + self.entity.walkingSpeed * dt
if self.entity.y + TILE_SIZE / 2 > VIRTUAL_HEIGHT - LEVEL_RENDER_OFFSET + 2 then
self.entity.y = self.entity.y - self.entity.walkingSpeed * dt
Event.dispatch('back-to-wall')
self.entity:changeState('edge')
if self.entity:isMoveAllowed({self.entity.x, self.entity.y + self.entity.walkingSpeed * dt}) then
self.entity.y = self.entity.y + self.entity.walkingSpeed * dt
if self.entity.y + TILE_SIZE / 2 > VIRTUAL_HEIGHT - LEVEL_RENDER_OFFSET + 2 then
self.entity.y = self.entity.y - self.entity.walkingSpeed * dt
Event.dispatch('back-to-wall')
self.entity:changeState('edge')
end
end
elseif self.entity.direction == 'right' then
self.entity.x = self.entity.x + self.entity.walkingSpeed * dt
if self.entity.x + TILE_SIZE / 2 > VIRTUAL_WIDTH - TILE_SIZE / 2 + 2 or self.entity.previousdirection == 'left' then
self.entity.x = self.entity.x - self.entity.walkingSpeed * dt
Event.dispatch('back-to-wall')
self.entity:changeState('edge')
if self.entity:isMoveAllowed({self.entity.x + self.entity.walkingSpeed * dt, self.entity.y}) then
self.entity.x = self.entity.x + self.entity.walkingSpeed * dt
if self.entity.x + TILE_SIZE / 2 > VIRTUAL_WIDTH - TILE_SIZE / 2 + 2 or self.entity.previousdirection == 'left' then
self.entity.x = self.entity.x - self.entity.walkingSpeed * dt
Event.dispatch('back-to-wall')
self.entity:changeState('edge')
end
end
elseif self.entity.direction == 'left' then
self.entity.x = self.entity.x - self.entity.walkingSpeed * dt
if self.entity.x < 0 or self.entity.previousdirection == 'right' then
self.entity.x = self.entity.x + self.entity.walkingSpeed * dt
Event.dispatch('back-to-wall')
self.entity:changeState('edge')
if self.entity:isMoveAllowed({self.entity.x - self.entity.walkingSpeed * dt, self.entity.y}) then
self.entity.x = self.entity.x - self.entity.walkingSpeed * dt
if self.entity.x < 0 or self.entity.previousdirection == 'right' then
self.entity.x = self.entity.x + self.entity.walkingSpeed * dt
Event.dispatch('back-to-wall')
self.entity:changeState('edge')
end
end
end
if love.keyboard.isDown('left') then