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73
src/Util.lua
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73
src/Util.lua
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-- require('mobdebug').start()
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--[[
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Given an "atlas" (a texture with multiple sprites), as well as a
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width and a height for the tiles therein, split the texture into
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all of the quads by simply dividing it evenly.
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]]
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function GenerateQuads(atlas, tilewidth, tileheight)
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local sheetWidth = atlas:getWidth() / tilewidth
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local sheetHeight = atlas:getHeight() / tileheight
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local sheetCounter = 1
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local spritesheet = {}
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for y = 0, sheetHeight - 1 do
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for x = 0, sheetWidth - 1 do
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spritesheet[sheetCounter] =
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love.graphics.newQuad(x * tilewidth, y * tileheight, tilewidth,
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tileheight, atlas:getDimensions())
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sheetCounter = sheetCounter + 1
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end
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end
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return spritesheet
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end
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--[[
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Recursive table printing function.
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https://coronalabs.com/blog/2014/09/02/tutorial-printing-table-contents/
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]]
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function print_r ( t )
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local print_r_cache={}
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local function sub_print_r(t,indent)
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if (print_r_cache[tostring(t)]) then
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print(indent.."*"..tostring(t))
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else
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print_r_cache[tostring(t)]=true
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if (type(t)=="table") then
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for pos,val in pairs(t) do
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if (type(val)=="table") then
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print(indent.."["..pos.."] => "..tostring(t).." {")
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sub_print_r(val,indent..string.rep(" ",string.len(pos)+8))
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print(indent..string.rep(" ",string.len(pos)+6).."}")
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elseif (type(val)=="string") then
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print(indent.."["..pos..'] => "'..val..'"')
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else
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print(indent.."["..pos.."] => "..tostring(val))
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end
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end
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else
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print(indent..tostring(t))
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end
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end
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end
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if (type(t)=="table") then
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print(tostring(t).." {")
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sub_print_r(t," ")
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print("}")
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else
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sub_print_r(t," ")
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end
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print()
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end
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function math.round(x,precision)
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return x + precision - (x + precision) % 1
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end
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function print_s(segments)
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for k, s in ipairs(segments) do
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s:debug(tostring(k))
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end
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end
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