color changes

This commit is contained in:
2021-12-18 23:55:01 +01:00
parent 215bed9faf
commit 1131d5a4d9
7 changed files with 16 additions and 16 deletions

View File

@@ -39,7 +39,7 @@ function love.load()
push:setupScreen(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT, { push:setupScreen(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT, {
fullscreen = false, fullscreen = false,
vsync = false, vsync = false,
resizable = false resizable = true
}) })
gStateStack = StateStack() gStateStack = StateStack()

View File

@@ -60,7 +60,7 @@ function Ball:update(dt,level)
end end
function Ball:render() function Ball:render()
love.graphics.setColor(255,255,255,255) love.graphics.setColor(255/255,255/255,255/255,255/255)
love.graphics.circle('fill', self.x, self.y, self.width/2) love.graphics.circle('fill', self.x, self.y, self.width/2)
end end

View File

@@ -17,7 +17,7 @@ function FadeInState:init(color, time, onFadeComplete)
self.time = time self.time = time
Timer.tween(self.time, { Timer.tween(self.time, {
[self] = {opacity = 255} [self] = {opacity = 255/255}
}) })
:finish(function() :finish(function()
gStateStack:pop() gStateStack:pop()
@@ -29,5 +29,5 @@ function FadeInState:render()
love.graphics.setColor(self.r, self.g, self.b, self.opacity) love.graphics.setColor(self.r, self.g, self.b, self.opacity)
love.graphics.rectangle('fill', 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT) love.graphics.rectangle('fill', 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT)
love.graphics.setColor(255, 255, 255, 255) love.graphics.setColor(1/255, 1/255, 1/255, 1/255)
end end

View File

@@ -10,7 +10,7 @@ FadeOutState = Class{__includes = BaseState}
function FadeOutState:init(color, time, onFadeComplete) function FadeOutState:init(color, time, onFadeComplete)
self.name = 'FadeOutState' self.name = 'FadeOutState'
self.opacity = 255 self.opacity = 255/255
self.r = color.r self.r = color.r
self.g = color.g self.g = color.g
self.b = color.b self.b = color.b
@@ -33,5 +33,5 @@ function FadeOutState:render()
love.graphics.setColor(self.r, self.g, self.b, self.opacity) love.graphics.setColor(self.r, self.g, self.b, self.opacity)
love.graphics.rectangle('fill', 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT) love.graphics.rectangle('fill', 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT)
love.graphics.setColor(255, 255, 255, 255) love.graphics.setColor(1/255, 1/255, 1/255, 255/255)
end end

View File

@@ -26,9 +26,9 @@ function GameOverState:update(dt)
end end
function GameOverState:render() function GameOverState:render()
love.graphics.clear(0, 0, 0, 255) love.graphics.clear(0, 0, 0, 255/255)
love.graphics.setColor(56, 56, 56, 255) love.graphics.setColor(56/255, 56/255, 56/255, 255/255)
love.graphics.setFont(gFonts['large']) love.graphics.setFont(gFonts['large'])
love.graphics.printf('GAME OVER', 0, VIRTUAL_HEIGHT / 2 - 72, VIRTUAL_WIDTH, 'center') love.graphics.printf('GAME OVER', 0, VIRTUAL_HEIGHT / 2 - 72, VIRTUAL_WIDTH, 'center')
love.graphics.setFont(gFonts['medium']) love.graphics.setFont(gFonts['medium'])
@@ -39,6 +39,6 @@ function GameOverState:render()
love.graphics.printf('Press Enter', 0, VIRTUAL_HEIGHT / 2 + 88, VIRTUAL_WIDTH, 'center') love.graphics.printf('Press Enter', 0, VIRTUAL_HEIGHT / 2 + 88, VIRTUAL_WIDTH, 'center')
love.graphics.setFont(gFonts['small']) love.graphics.setFont(gFonts['small'])
love.graphics.setColor(255, 255, 255, 255) love.graphics.setColor(255/255, 255/255, 255/255, 255/255)
-- love.graphics.draw(gTextures[self.sprite], self.spriteX, self.spriteY) -- love.graphics.draw(gTextures[self.sprite], self.spriteX, self.spriteY)
end end

View File

@@ -27,8 +27,8 @@ function PlayState:update(dt)
end end
function PlayState:render() function PlayState:render()
love.graphics.clear(0, 0, 0, 255) love.graphics.clear(0, 0, 0, 255/255)
love.graphics.setColor(40, 45, 52,255) love.graphics.setColor(40/255, 45/255, 52/255,255/255)
love.graphics.setFont(gFonts['small']) love.graphics.setFont(gFonts['small'])
love.graphics.printf('Score '..tostring(self.player.score), love.graphics.printf('Score '..tostring(self.player.score),
@@ -95,7 +95,7 @@ end
function PlayState:nextStage() function PlayState:nextStage()
gStateStack:push(FadeOutState({ gStateStack:push(FadeOutState({
r = 255, g = 255, b = 255}, 1,function() r = 255/255, g = 255/255, b = 255/255}, 1,function()
self.stage = self.stage + 1 self.stage = self.stage + 1
self.level = Level() self.level = Level()
self.player:reset() self.player:reset()
@@ -108,7 +108,7 @@ function PlayState:nextStage()
self.level.balls = self.balls self.level.balls = self.balls
gSounds['music']:stop() gSounds['music']:stop()
gSounds['heal']:play() gSounds['heal']:play()
gStateStack:push(FadeOutState({r = 255, g = 255, b = 255}, 1,function() gStateStack:push(FadeOutState({r = 1/255, g = 1/255, b = 1/255}, 1,function()
gSounds['music']:play() gSounds['music']:play()
end)) end))
end)) end))

View File

@@ -11,7 +11,7 @@ end
function StartState:update(dt) function StartState:update(dt)
if love.keyboard.wasPressed('enter') or love.keyboard.wasPressed('return') then if love.keyboard.wasPressed('enter') or love.keyboard.wasPressed('return') then
gStateStack:push(FadeInState({ gStateStack:push(FadeInState({
r = 255, g = 255, b = 255 r = 255/255, g = 255/255, b = 255/255
}, 1, }, 1,
function() function()
gSounds['intro-music']:stop() gSounds['intro-music']:stop()
@@ -27,8 +27,8 @@ end
function StartState:render() function StartState:render()
-- print("StartSate : setting colors") -- print("StartSate : setting colors")
love.graphics.clear(0, 0, 0, 255) love.graphics.clear(0, 0, 0, 255/255)
love.graphics.setColor(56, 56, 56, 255) love.graphics.setColor(56/255, 56/255, 56/255, 255/255)
love.graphics.setFont(gFonts['large']) love.graphics.setFont(gFonts['large'])
love.graphics.printf('Spider Cut!', 0, VIRTUAL_HEIGHT / 2 - 72, VIRTUAL_WIDTH, 'center') love.graphics.printf('Spider Cut!', 0, VIRTUAL_HEIGHT / 2 - 72, VIRTUAL_WIDTH, 'center')
love.graphics.setFont(gFonts['medium']) love.graphics.setFont(gFonts['medium'])